Participation in sport is beneficial in reducing the number and severity of chronic health conditions in the Australian population, including cardiovascular disease, diabetes, depression, anxiety and certain types of cancer. For some individuals, the perceived risk of injury may dissuade individuals from participating.
Australia does not have a national sport injury data collection that can provide information on injuries occurring during community sport (that do not result in admission to hospital). Without good quality data, it is difficult to understand the positive impacts of sports participation in the context of the risks associated with injury. Furthermore, this makes it difficult to understand the true risks of participation in community sport, or the effectiveness of injury prevention policies and programs. Better sports injury data will also improve our estimates on the costs of sports injury to the health system.
A draft National Sports Injury Data Strategy has been developed and feedback from all members of the sporting and research community is needed to finalise the strategy. Implementing this strategy will build a National Sports Injury Data Asset.
In the 2022-23 Australian Budget, $2.8 million has been allocated to develop National Sport Injury data to inform safer practices in community sport, assist in injury prevention and increase participation.
Currently there is no national sports injury data collection in Australia
Better sport injury data will help researchers understand how sports injuries occur and how they can be prevented
52,300 people were hospitalised for sports injuries in 2019–20
A NSW survey estimated than less than 3% of organised sports injuries are hospitalised
Summary How you can help Sport injury data - what we know
We'd love to know any feedback that you have about the AIHW website, its contents or reports.
The browser you are using to browse this website is outdated and some features may not display properly or be accessible to you. Please use a more recent browser for the best user experience.